Untitled Mystery Game Credits
Credits for an Untitled Mystery Game
Created for Credits Jam 2020
The goal of Credits Jam is to make the best credits you can. My goal for improving on traditional credits screens was to make it more engaging. When I see credits I feel conflicted, because I'm bored and don't want to watch a bunch of names that don't mean anything to me, but if I've played a game long enough to get to a credits screen I probably liked it a lot.
But if you could set the credits in the same mechanics as the game, so you didn't really "beat" the game unless you beat the credits too, and in the process you have to focus on the creators names and learn more about them during the credits then you'd be way more invested in the creators of the game and not just the game itself. Maybe you'd even be inspired to follow them to see what else they've done and what they do next.
I have a game I want to make with the working title Untitled Mystery Game, and the mechanics will be similar to the mechanics in this credits sequence, so it works as a small early prototype for the game as well. This is a very quick look at what the credits could be.
Status | Prototype |
Platforms | HTML5 |
Author | illuminatedspace |
Genre | Adventure |
Made with | Twine |
Tags | credits, Exploration, Mystery, Text based, Twine |
Comments
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Haha you are a good writer! I want to read Marcy's tea blog! That bit was hilarious. Also this sums up game jam life: "Also it’s 2am and you’ve subsisted on coffee and power naps for the past month." :D
Thanks. That means a lot to me. I didn't share things I wrote with people for a long time because I didn't think it was very good, so it's really nice of you to say that.
I loved this! The writing was really fun and I felt like I was solving a mystery snooping around that office :) Also, I agree 100% with the sentiments in your game description. Especially the part about "beating" the credits with the same mechanics as the game. Almost like a victory lap that engages you with the skills you've been building up the whole time.
Thank you! I'm feeling very inspired to keep working on the game.
This is a really neat idea. Making the credits pivotal to the plotline really makes them more engaging, and this also made me interested in playing the full game when you make it!
Thanks Lopar! That's very encouraging. I appreciate you saying that.
Haha. I'll tell Marcy to get right on that.
Thanks!